Archive for August, 2011

IN3D Assignment 2 – Self Critique

In this assignment I had an amazing time creating this animation because firstly I am really interested in it. I was happy with what I came up with but there can still be room for improvements for my animation. In this animation, I manage to create a personality for CRONO because i solely created the animation by using keyframes instead of graph editor because i want my animation to look natural and exciting instead of boring actions. However, i had some problems with the box movements at the end of the animation. If i were able to seek the tutors help, i think i my animation would not be a problem. Overall, i think i did the best that i can to complete this assignment.

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IN3D Assignment 2 – part 2

Acting & Key Poses

In my animation, I want to create an effect to show how frustrated CRONO (the crane) is when handling the box and also giving up doing its job.

The key poses in this animation are the squash and stretch of the box to show that it is stuck to the ground. Also CRONO will keep on shaking its head to show that it is frustrated and annoyed. CRONO will also move from left to right to show that it wants to get rid of the box from its handle. Another key pose is when CRONO decided to give up and it did a gesture to show that it does not know what to do with the box when it is stuck to its handle.

 

Application of Animation Principles

This animation obviously has squash and stretch principles because of the box being stuck to the ground and is not able to be carried.

It also has the anticipation principle as CRONO moves forward and have a closer look on the box before it carries the box.

Timing principle is also in this animation due to CRONO movements when it looked at the box and also its movement when it wants to put the box down to the platform.

My animation have the ease in and ease out principle when CRONO took its time analyzing the box to getting agitated and started doing quick movements when the box does not want to cooperate with it.

There was also a secondary action in this animation when CRONO was slowly moving forward to the box and its head moving up and down analyzing the box.

IN3D Assignment 2 – Storyboard

1. Box slides towards CRONO (the crane). CRONO was curious.

2. CRONO decided to pick up the box but it seemed that the box is stuck to the ground. CRONO tries to pull the box as hard as it could.

3. Eventually, the box got lifted mysteriously and this made CRONO confused.

4. When CRONO tries to put the box on the ground, the box seemed to be stuck. CRONO tossed and turned to make the box fall off its handle but nothing happened.

5. Not long, CRONO was tired and decided to give up. Suddenly, the box fell off its handle and landed on the ground. CRONO was much more confused.

6. The box then shook itself and started bouncing away from CRONO.

IN3D Week 13 Lab 1 & 2

 

1)  Apart from their different sizes, it is obvious from Luxo Jr. that the big lamp is “older” and that the small lamp is “younger”.
How is this communicated by the animation? Give at least THREE examples.

 

Do NOT say because the small lamp is playing with a ball, or that its name is Luxo Jr. – you should be looking at the animation, how the lamps move and emote (emote means to express emotions).

– The big lamp has a rather slow reaction when the ball was moving towards it but the little lamp was rather jumpy when it saw the ball and began chasing it all over the place.

-The big lamp seemed rather cautious when the little lamp was jumping around with the ball as it looked at where ever the little lamp was going and the little lamp was rather too playful by bouncing onto the ball.

-The big lamp has that quality of an adult because when the ball was flattened by the little lamp, the big lamp looked closely to the little lamp and shook its head as though it was scolding the little lamp and the little lamp was rather sad after being; so called scolded by the big lamp. It has that posture like a slouch and looking to the ground.

IN3D Week 12 Lab 1 & 2

 

1)  Do you need to be able to draw well to create good 2D animation? Explain your view.

Yes of course u need to be able to draw well to create a good 2D animation because it makes it easier for other people and also yourself to understand the story line. 2D animation is like telling a story without words. If the viewers could not understand the story line with a bad drawing, the story will not be clear to them.

 

2) Do you need to be able to draw well to create good 3D animation? Explain your view.

3D animation and 2D animation are not two totally different things. They are still under the category animation. Same as 2D animation. 3D animation also rely on a good drawing skill.

 

3) What do you think would separate a piece of poor animation from a piece of good animation? In other words, how would you go about deciding if a piece of animation is good or bad?

There are many aspects to tell if an animation is good or bad. A good animation lets the viewer understand the story line without any explanation. Everything is clear for the viewer. However a bad animation is when the story line does not make any sense for the viewer and the animation is not realistic.

 

4) In 2D animation, you need to be very aware of timing at a frame by frame level, using timing charts and other techniques – but for 3D animation, this is handled using the graph editor, which is more concerned with manipulating rates of change over time.

 

Does this affect how you approach your animation work? Explain.

Technically, this does affect the approach of the animation work. You can do a slight change to the graph editor and the animation will look different than it normally does. Also in 2D animation, it is much more tedious as u need to create the animation frame by frame if u want to create a realistic 2D animation. But for 3D, with the graph editor, we can change the movement of our animation with just a simple drag on the mouse.

 

5) Give a brief critique of Maya as an animation tool. Don’t just say Maya makes animation difficult, or easy, or that you need to learn a lot of stuff to use Maya – explain what Maya does well and not so well in terms of creating animation.

 

 

Post your responses to your weblog by the start of next week.

Maya is a complicated animation tool but if you get used to using it, it will be easy to understand and also apply different techniques to create the end product. Maya is good with many options for the animators to choose. Maya also is good at making objects look realistic by adding texture to them. However, Maya is also slow at rendering animations and also not that convenient in converting the animation file format. But other than that, Maya is the perfect tool to make a person a good animator.

IN3D Week 10 Lab 2 & Week 11 – Exercise 1

 

IN3D Week 10 Lab 1 – Exercise 3

This video is one of my favourites and it is a good example for all the principles of animation.

IN3D Week 10 Lab 1 – Exercise 2

1) Timing – the distance between both individuals and also the timing of when the ball is caught by each person
2) Straight ahead and pose to pose animation – Passing of the ball from one person to the other (face to face)
3) Follow through – When the ball was caught.
4) Anticipation – when i pretended to throw the ball and chia yin was expecting to catch the ball.
5) Squash and stretch – The shape of the ball when it is thrown and caught, the movement of the arms.
6) Arc – the ball moves in an arched direction and also our arms
7) Secondary action – When chia yin didnt catch the ball and turns to get it (movement of her hair)

IN3D Week 10 Lab 1 – Exercise 1

1.Squat down, jump as high as you can go, then land on the ground (it’s better if the person has long hair)

2.Stand some distance away, run towards camera, then come to a sudden stop just in front of the camera (with your whole body still in frame)

3.Repeat actions 1 and 2, but this time with a bag hanging from your shoulder

4.Do a robot dance or chicken dance

5.Pretend to get really really really (!) angry, then pretend to punch your friend standing in front of you

6.Drop a ball and film it bouncing a few times

7.Throw a ball up (not too high), and film it as it goes up and down

8.Stand with a partner about 3 metres apart and throw a ball to each other a few times

9.Repeat the ball throwing action, but this time try to surprise your partner by pretending to throw the ball a few times before you actually do!

10.Repeat the ball throwing action, but this time make it bounce once on the ground before it is caught

11.Invent a few other fun actions to film